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RollerCoaster Tycoon (video game) : ウィキペディア英語版
RollerCoaster Tycoon

''RollerCoaster Tycoon'' is a construction and management simulation video game that simulates amusement park management. Developed by MicroProse and Chris Sawyer and published by Hasbro Interactive, the game was released for Microsoft Windows on March 31, 1999 and was later ported to the Xbox game console. It is the first game in the ''RollerCoaster Tycoon'' series.
''RollerCoaster Tycoon'' has received two expansion packs: ''Added Attractions'' (released in the US as ''Corkscrew Follies'') in 1999, and ''Loopy Landscapes'' in 2000. Two special editions were released: ''RollerCoaster Tycoon Gold''/''Totally RollerCoaster'' in 2002, which contained the original game, ''Added Attractions/Corkscrew Follies,'' and ''Loopy Landscapes''; and ''RollerCoaster Tycoon Deluxe'' in 2003, which contained the content in ''Gold'' plus more designs for the different customizable rides.
==Gameplay==
The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.
Park maintenance is important to keeping visitors satisfied. The player may hire handymen to sweep paths, empty garbage cans, water flowers and mow lawns; mechanics to inspect and fix rides; security guards to prevent vandalism within the park; and entertainers to entertain the guests. The player must also balance their budget by managing the park staff and ride operation costs, as well as setting prices for park entry, rides, and food items.
The geography and landscaping of the park can be modified, allowing the player to lower/raise terrain and add water to improve the park's attractiveness, as well as to allow rides to fit into their surroundings more easily. Tracked rides (such as roller coasters) and pathways may be constructed underground, either partially or entirely. Players must also balance the needs of the visitors by strategically placing food stalls, concession stands, bathrooms, and information kiosks. Pathways must be added to connect the attractions and must be done efficiently so that the visitors do not get lost and become unhappy. If there is no pathway leading from the exit of a ride to the park's main pathway, the guests will wander around until they find a pathway. Unless they are saved by the player, guests may also drown if the exit is placed over water without a pathway. They can also disappear if the exit is placed underground and has no underground pathway leading from it.
Adding items such as garbage cans, benches, lights, and various thematic elements and forms of architecture will help improve the visual quality of the park. Not only can this be done to the player's discretion or desire, placement of these items also pleases park guests and increases the park's approval rating. Garbage cans and benches also serve practical purposes; for example, guests can rest on benches after strenuous rides, reducing their risk of vomiting on the paths.
The player also has the option of building their own roller coaster designs as well as other rides by laying out individual track pieces, choosing the direction, height, and steepness, and adding such elements as zero g rolls, corkscrews, vertical loops, and even on-ride photos, using a tile-based construction system. Custom-designed roller coasters and thrill rides must be designed carefully so that the ratings are within the desire of the guests (i.e.: the excitement ratings should be as high, and the intensity and nausea ratings should be as low, as possible). The rides must be designed and operated to minimize the risk of a crash, as well. It is advisable to hire mechanics that can repair broken rides and inspect them to minimize their malfunction. Continuous, closed circuit coasters that use multiple vehicles are susceptible to a collision in the event of a station brakes failure. If one vehicle strikes another on-track at high speed, the colliding vehicle or train will be destroyed instantly. Open circuit and special kinds of roller coasters run the risk of the vehicle(s) flying off the tracks and crashing if designed improperly. If a vehicle on a ride crashes, any guests within will be killed. Ride crashes that kill guests will drastically decrease the park rating, which is detrimental to your objective. A ride that remains unmodified following a crash can cause the guests to turn it down in fear for their life.
There are 21 scenarios included with ''RollerCoaster Tycoon'', as well as 30 more in the ''Corkscrew Follies'' expansion pack, and another 30 in the ''Loopy Landscapes'' expansion pack, totaling to 81 scenarios if the whole set is installed. There are also 3 promotional scenarios released with magazines and 11 official scenarios created by Hasbro for competitions, as well as 3 real amusement parks and 1 extra park that are available in the ''Deluxe'' edition. Some scenarios afford the player empty tracts of land on which to build the park from scratch, but most place the player in control of an operational park that is usually underdeveloped, dilapidated, or suffering from poor planning. If the player deems the park undersized for his needs or desires, they may be able to purchase land for the park, or construction rights allowing them to build on top of the land (but not directly on it).
To complete a scenario and unlock a new one, a certain objective must be met by the player. For most scenarios, the objective is to either have a minimum number of guests, or build the park up to a certain value, by the scenario's deadline of one to four years. Years in the game are only eight months long; from the start of March to the end of October (mirroring the time of year in which real-life theme parks located in the northern hemisphere operate). Objectives in a scenario can generally be achieved by building your park up and maintaining it well. Scenarios in the ''Loopy Landscapes'' expansion pack are usually unique and contain winning conditions that are extremely different from those in the rest of the game.
There is also a built-in tutorial that can be accessed from the main menu. It takes place in Forest Frontiers, the first scenario. It shows the player how to build a carousel, open the amusement park, build a custom roller coaster, hire a mechanic, and exit the game. The player can take control of the tutorial and play it as a normal game at any time by clicking or pressing a keyboard button.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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